| zaxapp09rez.zip (78k) |
Compiled classes of the ZaxApplet + html page example (see Zax.txt file for original Matt's copyright notes) |
| zaxapp09rez_src.zip (50k) |
Source code of the ZaxApplet (see Zax.txt file for original Matt's copyright notes) |
| zax-0_9.zip (128k) |
Original Matt Kimmel Z-Machine implementation compiled classes+source code
(see Zax.txt file inside the archive) |
IMPORTANT: YOU
CANNOT USE THE ZAXAPPLET IN COMMERCIAL SITES OR USE IT FOR COMMERCIAL PURPOUSES.
IF YOU (WANT TO) IMPROVE IT, PLEASE SEND
THE NEW SOURCE CODE TO:
REZORK@GAMESZOO.ORG
IF YOU FIND SOME BUGS OR HAVE SOME
SUGGESTIONS
DON'T ESITATE: EMAIL ME !!!
ZAXAPPLET HISTORY
* v0.9rez (Dec/2001)
- "applet encapsulation" of the original Matt Kimmel code
- SAVE/RESTORE to/from clipboard
KNOWN BUGS (from Mark Kimmel original
distribution)
- Does not implement transcript or command script I/O streams (this
falls short of Nelson's v0.2 specification).
- Problems with window handling in the user interface make
"Beyond Zork" unplayable. Every other game I've tried has been fine, but then, I
haven't tried everything that's out there.
- Sometimes when the Zax window goes out of focus and then comes back
into focus, it will not accept keystrokes. This seems to be a bug in the Java AWT; usually
it can be fixed by clicking on the text window a few times.
- Calling the user interface "minimal" wuld be an
understatement. But it works.
THINGS TO DO
(from Mark Kimmel original
distribution)
This release is designated "0.9" because it doesn't
quite meet Nelson's v0.2 specification. It is, however, a full release.
Version 1.0:
Meet specification v0.2.
Better user interface.
Clean up code if possible.
Better documentation.
Version 1.1:
Meet the new specification v1.0.
Comply with standardized save formats.
Migrate to Java 1.1.
Version 2.0:
Implement V6 graphics so that the graphical Infocom games are playable.
Implement the new graphics standard if it's completed.
|